Archive for the 'internet' Category

2ch Copypaste of the Day: What the Average Citizen Knows about Robot Anime Series

Wednesday, May 5th, 2010

Taken from a 2ch copypaste that’s making the rounds today

Gundam: That story where Amuro and Char fight

Eva: Pachinko

Macross: Singing

Geass: Never heard of it

Votoms: Follows a main character named Chirico Cuvie (Kiriko Kyuubi), a former special forces Armored Trooper pilot and former member of the Red Shoulder Battalion, an elite mecha force used by the Gilgamesh Confederation in its war against the Balarant Union—both interstellar nations within the distant Astragius Galaxy. Gilgamesh and Balarant had until recently been locked in a century-old galactic war whose cause was long ago forgotten. Now, the war is ending and an uneasy truce has settled. Chirico Cuvie is suddenly transferred to a unit engaged in a suspicious mission, unaware that he is aiding to steal secrets from what appears to be his own side. Chirico is betrayed and left behind to die, but he survives, is arrested by the Gilgamesh military as a traitor, and tortured for information on their homeworld. He escapes—triggering a pursuit extending across the entire series, with Chirico hunted by the army and criminals alike as he seeks the truth behind the operation. He is driven to discover the truth of one of the objects he was assigned to retrieve in that operation: A mysterious and beautiful woman who would become his sole clue to unraveling the galactic conspiracy.1

  1. The original post copy/pastes the first section of the Japanese wiki summary of the series so I’ve done likewise with English here. []

A 2ch Poster’s Reading of Anime DVD/BD Sales Charts

Monday, May 3rd, 2010

Or “Sales Barriers for Anime”

This was originally going to be named “how 2ch reads sales charts” but then I remembered that trying to classify any part of 2ch as a singular is a rather foolish thing to do unless you want hits. Wait, oops.

Anyway, this is obviously not gospel truth, but a neat, simplified guide by someone who is clearly somewhat of an industry watcher and a brave warrior on the battlegrounds of the 2ch sales threads. Disc sales numbers referred to here are Oricon numbers.

~500
Mostly anime where disc sales are not a main concern from the beginning; either truly insignificant shows1 or close to it.
Ex: NHK anime, Children’s anime, Pay channel shows (WOWOW, etc), Nippon TV late night shows, Gonzo shows, IG Original shows, etc

501~800
Mostly insignificant shows. Shows in this area generally failed to attract any interest and are looked upon as endangered, shadowy species.
Ex: Gin’iro no Olynssis, Hyakko, Hero Tales, Shikabane Hime, Akikan!, etc

801~1200
The line between significance and insignificance. Depending on the week, the title may chart if it gets lucky. However, these titles are normally frightened away from the charts, as they’re afraid that Totoro might squash them.
Ex: Yozakura Quartet, Blassreiter, Simoun, Kaze no Stigma, Nabari no Ou, etc

1201~1800
Significant enough to not count as insignificant. However, their poor sales are generally enough to chart, often causing people to only feel pity or sympathy for them.
Ex: Ghost Slayers Ayashi, Galaxy Angel Rune, Kimikiss, Our Home’s Fox Deity, Kyoran Kazoku Nikki, etc

1801~2300
Light novel anime often falls in this category. Might be enough to turn a profit with Kadokawa DVD pricing. The title considered the hurdle is now quantified as a single unit of sales, as in “one Zega.” Anime in this category is considered to be in dangerous territory, as Manabi, the problem child, often makes faces at these titles.
Ex: Rental Magica, Goshusho-sama Ninomiya-kun, Kurenai, Shinkyoku Sokai Polyphonica, Zegapain, etc.

2301~3000
Many titles fall in this category. Marginally performing shows, many of which didn’t sell as much as their popularity would make you think they would.
Ex: Manabi Straight!, true tears #1, Sketchbook, Gun X Sword, Yami to Boshi to Hon no Tabibito

3001~4000
The line of profitability. Also the line at which one could say a title is doing okay, but some may call some titles that sell this many a failure, so it’s quite hard to judge.
Ex: Denno Coil, Soul Eater, School Days, Linebarrels of Iron, Super Robot Swars OG, etc

4001~5000
Titles that gathered a reasonable amount of attention and sold reasonably well. Posters may still make fun of these titles’ sales, but they’re rarely considered “failures.” Growth stocks.
Ex: Seto no Hanayome, Bamboo Blade Garei -Zero-, Higurashi no Naku Koro Ni, Planetes, etc

5001~7000
The point where a second season looks likely, and a reasonable number of discs one can hope to sell. Producers seem to begin to be praised at this point.
Ex: Strawberry Marshmallow, Rozen Maiden, Hidamari Sketch, The Familiar of Zero, Darker than Black, etc

7001~9000
Impressive sales, favorites that can easily be called “hits.”
Ex: Spice and Wolf, Full Metal Panic Fumoffu, Nodame Cantabile, My-Otome, Sgt. Frog, etc

9001~11,000
The entry point into the world of five-figure sales. There is no problem with calling regular late night anime that sell this much a “major hit.”
Ex: Toradora, Shakugan no Shana, Natsume’s Book of Friends, Pani Poni Dash!, Fafner in the Azure, etc

11,001~15,000
The top class of sales for titles that target the narrow otaku community. Praiseworthy honors students.
Ex: Minami-ke, s-CRY-ed, Da Capo, Strike Witches, Eureka Seven, etc

15,001~20,000
The point at which people who normally don’t buy DVDs begin to buy a title. Outstanding works brimming with frontier spirit.
Ex: Gintama, Death Note, Big Windup, Aria the Animation, Negima, etc

20,001~25,000
Properties with many strong, ardent, and powerful supporters. Major stars with deep fanbases.
Ex: Air, Tengen Toppa Gurren-Lagann, Magical Girl Lyrical Nanoha StrikerS, Clannad, Hetalia, etc

25,001~35,000
Titles in between the above and below categories that stand as influential and steadfast titles.
Ex: Lucky Star, Azumanga Daioh, G.I.T.S. SAC 2nd GIG, Initial D 4th Stage, Fate/Stay Night, etc

35,001~50,000
New leaders that become the talk of the industry. Incredible flamewars break out between supporters of titles of this group and titles in the next tier.
Ex: Full Metal Alchemist, The Melancholy of Haruhi Suzumiya, Code Geass, Macross F, Gundam 00, etc

50,001~100,000
In a completely different class from the rest. Godly sales.
Ex: Gundam SEED, theatrical anime (Kara no Kyokai, The Girl Who Leapt Through Time), Bakemonogatari, etc

100,001~
Theatrical anime or anime made for the public at large. The stars of the industry.
Ex: Ghibli anime, Eva films, Zeta Gundam: A New Translation, Final Fantasy VII Advent Children, The World of Golden Eggs, etc

  1. keep in mind that the kind of poster who would make this chart judges a show’s worth by its economic performance. original term 雑魚, or “small fry” []

Sakuga@wiki’s List of Recommended Sakuga Anime

Saturday, May 1st, 2010

Completely via 作画@wiki:

“A listing of works whose animation (sakuga) stands out due to quality, uniqueness, or historic importance.”

(Note: I have made an attempt to use English/US titles when possible.)


Theatrical Films A-L
Theatrical Films M-Z
OVA
TV Specials
TV Series
Games
Other
Foreign Works


Theatrical Films A-L

  • A Tree of Palme (Palm Studio, 2002)
  • AKIRA (Tokyo Movie Shinsha, 1988)
  • Animal Treasure Island (Toei Doga, 1971)
  • Blood: The Last Vampire (Production I.G., 2000)
  • Bobby’s Girl (Madhouse, 1985)
  • Brave Story (Gonzo, 2006)
  • Catnapped! The Movie (Triangle Staff, 1998)
  • Chibi Maruko-chan: My Favorite Song (Ajiado, 1992)
  • Coo: Toi Umi kara Kita Coo (Toei Animation, 1993)
  • Cowboy Bebop: Knockin’ on Heaven’s Door (Bones, Sunrise, 2001)
  • Crayon Shin-chan: Adventure in Henderland (Shin-Ei Doga, 1996)
  • Crayon Shin-chan: Unkokusai’s Ambition (Shin-Ei Doga, 1996)
  • Dead Leaves (Production I.G., 2004)
  • Digimon Adventure (Toei Animation, 1999)
  • Digimon Adventure: Our War Game! (Toei Animation, 2000)
  • Digimon Aventure 02: Diaboromon Strikes Back (Toei Animation, 2001)
  • Doraemon: Nobita’s Dinosaur (Shin-Ei Doga, 2006)
  • Doraemon: The Day When I Was Born (Shin-Ei Doga, 2002)
  • Escaflowne: the Movie (Sunrise, Bones, 2000)
  • Eureka Seven: Pocket Full of Rainbows (Bones, Kinema Citrus, 2009)
  • Evangelion: 1.0 You Are (Not) Alone (Khara, 2007)
  • Evangelion: 2.0 You Can (Not) Advance (Khara, 2009)
  • Fatal Fury: The Motion Picture (Studio Comet, 1994)
  • Fullmetal Alchemist the Movie: Conqueror of Shamballa (Bones, 2005)
  • Galaxy Express 999 (Toei Doga, 1979)
  • Gauche the Cellist (Oh! Production, 1982)
  • Genius Party (Studio 4℃, 2007)
  • Genius Party Beyond (Studio 4℃, 2008)
  • Ghiblies: Episode 2 (Studio Ghibli, 2002)
  • Ghost in the Shell (Production I.G., 1995)
  • Ghost in the Shell: Innocence (Production I.G., 2004)
  • Golgo 13 (Tokyo Movie Shinsha, 1983)
  • Grave of the Fireflies (Studio Ghibli, 1998)
  • Gurren Lagann The Movie: Childhood’s End (Gainax, 2008)
  • Gurren Lagann The Movie: The Lights in the Sky are Stars (2009)
  • Harmageddon (Madhouse, 1983)
  • Hashire Melos! (Visual 80, 1992)
  • Hols: Prince of the Sun (Toei Doga, 1968)
  • Howl’s Moving Castle (Studio Ghibli, 2004)
  • Inuyasha the Movie 4: Fire on the Mystic Island (Sunrise, 2004)
  • Jin-Roh (Production I.G., 2000)
  • Junkers Come Here (Triangle Staff, 1995)
  • Kaiketsu Zorori (Ajiado, Sunrise, 2006)
  • Kara no Kyoukai (ufotable, 2007-2009)
  • Kiki’s Delivery Service (Studio Ghibli, 1989)
  • Kumo to Churippu (“Spider and Tulip”) (Shochiku Doga Kenkyuujo, 1943)
  • Laputa: Castle in the Sky (Studio Ghibli, 1986)
  • Lensman (Madhouse, 1984)


Theatrical Films M-Z

  • Macross: Do You Remember Love? (Tatsunoko Pro, 1984)
  • Mai Mai Miracle (Madhouse, 2009)
  • Memories (Studio 4℃, 1995)
  • Metropolis (Madhouse, 2001)
  • Millenium Actress (Madhouse, 2002)
  • Mind Game (Studio 4℃, 2004)
  • Mobile Suit Gundam: Char’s Counterattack (Sunrise, 1988)
  • Munto: Tenjobito to Akutobito Saigo no Tatakai (Kyoto Animation, 2009)
  • My Neighbor Totoro (Studio Ghibli, 1988)
  • My Nighbors the Yamadas (Studio Ghibli, 1999)
  • Naruto Shippuden 3: Inheritors of the Will of Fire (Studio Pierrot, 2009)
  • Naruto: Guardians of the Crescent Moon Kingdom (Studio Pierrot, 2006)
  • Naruto: Legend of the Stone of Gelel (Studio Pierrot, 2005)
  • Naruto: Ninja Clash in the Land of Snow (Studio Pierrot, 2004)
  • Naruto: Shippuden the Movie 2: Bonds (Studio Pierrot, 2008)
  • Nasu: Summer in Andalucia (Madhouse, 2003)
  • Nausicaa of the Valley of the Wind (Topcraft, 1984)
  • Neo-Tokyo (Project Team Argos, Madhouse, 1987)
  • Ninku: The Movie (Studio Pierrot, 1994)
  • One Piece the Movie: Episode of Chopper + Fuku ni Saku, Kiseki no Sakura (Toei Animation, 2008)
  • One Piece the Movie: Omatsuri Danshaku to Himitsu no Shima (Toei Animation, 2005)
  • One Piece: Taose! Kaizoku Ganzakku! (Production I.G., 1998)
  • Only Yesterday (Studio Ghibli, 1991)
  • Paprika (Madhouse, 2006)
  • Patlabor 2: The Movie (Production I.G., 1993)
  • Perfect Blue (Madhouse, 1998)
  • Pom Poko (Studio Ghibli, 1994)
  • Ponyo (Studio Ghibli, 2008)
  • Porco Rosso (Studio Ghibli, 1992)
  • Princess Mononoke (Studio Ghibli, 1997)
  • Puss in Boots (Toei Doga, 1969)
  • Rojin Z (A.P.P.P., 1991)
  • Royal Space Force: The Wings of Honneamise (Gainax, 1987)
  • Slime Boukenki ~Umi da, Ie-~ (Production I.G., 1999)
  • Spirited Away (Studio Ghibli, 2001)
  • Spriggan (Studio 4℃, 1998)
  • Steamboy (Sunrise, 2004)
  • Summer Wars (Madhouse, 2009)
  • Sword of the Stranger (Bones, 2007)
  • Tekkon Kinkreet (Studio 4℃, 2006)
  • The Animatrix (Studio 4℃, Madhouse, others, 2003)
  • The Castle of Cagliostro (Tokyo Movie Shinsha, 1979)
  • The Dagger of Kamui (Project Team Argos, Madhouse, 1985)
  • The End of Evangelion (Production I.G., Gainax, 1997)
  • The Girl Who Leapt Through Time (Madhouse, 2006)
  • The Sky Crawlers (Production I.G., 2008)
  • Tobe! Kujira no Peek (Urban Product, 1991)
  • Tobe! Pegasus (Shinano Kikaku, 1995)
  • Tokyo Godfathers (Madhouse, 2003)
  • Vampire Hunter D (Madhouse, 1999)
  • Venus Wars (Triangle Staff, 1989)
  • Wanpaku Oji no Orochi Taiji (Toei Doga, 1963)
  • Whisper of the Heart (Studio Ghibli, 1995)
  • Wicked City (Madhouse, 1987)
  • Windaria (Kaname Production, 1986)
  • X: the Movie (Madhouse, 1996)
  • xxxHolic: A Midsummer Night’s Dream (Production I.G., 2005)
  • Yu Yu Hakusho The Movie: Poltergeist Report (Studio Pierrot, 1994)


OVA

  • Animation Runner Kuromi 2 (Yumeta Company, 2003)
  • Armored Trooper VOTOMS: Shining Heresy (Sunrise, 1994)
  • Battle Royal High School (D.A.S.T., 1987)
  • Black Magic M-66 (A.I.C., 1987)
  • Blue Submarine No.6 (Gonzo, 1998-2000)
  • Cat Soup (J.C. Staff, 2001)
  • Cream Lemon Part 4: Pop Chaser (Fairy Dust, 1985)
  • Darkside Blues (J.C. Staff, 1994)
  • Diebuster (Gainax, 2004-2006)
  • Doomed Megalopolis (Madhouse, 1991)
  • Download: Namuamidabutsu wa Ai no Uta (Madhouse, 1992)
  • Dragon Quest Fantasia Video (Gainax, 1988)
  • FLCL (Production I.G., Gainax, 2000-2001)
  • Giant Robo: The Day the Earth Stood Still (Phoenix Entertainment, 1992-1998)
  • Golden Boy (A.P.P.P., 1995-1996)
  • Gosenzo-sama Banbanzai! (Studio Pierrot, 1989-1990)
  • Gunbuster (Gainax, 1988-1989)
  • Idol Project (Studio OX, 1995-1997)
  • Jojo’s Bizarre Adventure (A.P.P.P., 1993-1994, 2000-2002)
  • Karas (Tatsunoko Pro, 2005-2007)
  • Leda: The Fantastic Adventure of Yoko (Kaname Production, 1985)
  • Macross Plus (Triangle Staff, 1994-1995)
  • Megazone 23 Part II (A.I.C., 1986)
  • Mezzo Forte (Arms, 2000-2001)
  • Mighty Space Miners (Triangle Staff, 1994-1995)
  • Mobile Suig Gundam 0083: Stardust Memory (Sunrise, 1991-1992)
  • Mobile Suit Gundam 0080: War In the Pocket (Sunrise, 1989)
  • Nasu: A Migratory Bird with Suitcase (Madhouse, 2007)
  • Nyuin Bokki Monogatari Odaiji Ni (Tokyo Kids, 1991)
  • Photon (A.I.C., 1997-1999)
  • Planet Busters (Kaname Production, 1984)
  • Planet of Miss China (Ajiado, 2001)
  • Puppet Princess (Tokyo Movie, 2000)
  • Ranma 1/2: Nightmare! Incense of Spring Sleep (Studio Deen, 2008)
  • Re: Cutie Honey (Toei Animation, Gainax, 2004)
  • Record of Lodoss War (Madhouse, 1990-1991)
  • Refrain (Oh! Production, 1993)
  • Robot Carnival (A.P.P.P., 1987)
  • Rurouni Kenshin: Reflection (Studio Deen, 2001-2002)
  • Rurouni Kenshin: Trust and Betrayal (Studio Deen, 1999)
  • Saber Marionette R (Animate Film, Zero-G Room, 1995)
  • Street Fighter Alpha: Generations (A.P.P.P., 2005)
  • Street Fighter Alpha: The Movie (Group TAC, Plum, 2000)
  • Tenyamonya Voyagers (Studio Pierrot, 1999)
  • The Fire G-Men (Yomiuri Eigasha, 1974)
  • The Hakkenden (AIC, 1990-1991)
  • The Hakkenden ~Shinsho~ (AIC, 1993-1995)
  • Urotsukidoji (Original Trilogy) (1987-1989)
  • Virgin Night (Shinkuukan, 2001)
  • Wild Cardz (Studio OX, 1997)
  • You’re Under Arrest! (Studio DEEN, 1994-1995)


TV Specials

  • Afro Samurai (Gonzo, 2007)
  • Fatal Fury: Legend of the Hungry Wolf (Studio Comet, 1992)
  • Hajime no Ippo: Champion Road (Madhouse, 2003)
  • Like the Clouds, Like the Wind (Studio Pierrot, 1990)
  • Lupin III: Walther P-38 (Kyokuichi Tokyo Movie, 1997)
  • Spring and Chaos (Group TAC, 1996)
  • Sugata Sanshiro (Tokyo Movie Shinsha, 1981)
  • The Ocean Waves (Studio Ghibli, 1993)


TV Series

  • 3000 Leagues in Search of Mother (Nippon Animation, 1976)
  • Ayakashi: Samurai Horror Tales (Toei Animation, 2006)
  • Blue Comet SPT Layzner (Sunrise, 1985-1986)
  • Casshern Sins (Madhouse, 2008-2009)
  • City Hunter (Nippon Sunrise, 1987-1988)
  • Cowboy Bebop (Sunrise, 1998)
  • Denno Coil (Madhouse, 2007)
  • Dokkoida?! (ufotable, 2003)
  • Dokonjo Gaeru (Tokyo Movie, 1972-1974)
  • Eureka Seven (Bones, 2005-2006)
  • Full Metal Alchemist (Bones, 2003-2004)
  • Future Boy Conan (Nippon Animation, 1978)
  • Gaiking Legend of Daiku-Maryu (Toei Animation, 2005-2006)
  • Ganba no Boken (Tokyo Movie, 1975)
  • Ganzo Tensai Bakabon (Tokyo Movie, 1975-1977)
  • Ghost in the Shell S.A.C. 2nd GIG (Production I.G., 2004-2005)
  • Ghost in the Shell: Stand Alone Complex (Production I.G., 2002-2003)
  • Kaiba (Madhouse, 2008)
  • Kaiketsu Zorori (Anba Filmworks, Ajiado, 2004-2005)
  • Kamichu! (Brain’s Base, 2005)
  • Kemonozume (Madhouse, 2006)
  • K-On! (Kyoto Animation, 2009)
  • Lupin III (First series) (Tokyo Movie, 1971-1972)
  • Lupin III (Second series, episodes created by Telecom) (Tokyo Movie Shinsha, 1977-1980)
  • Machine Robo: Revenge of Chronos (Ashi Production, 1986-1987)
  • Magic Knight Rayearth (Tokyo Movie, 1994-1995)
  • Magical Shopping Arcade Abenobashi (Madhouse, 2002)
  • Master Keaton (Madhouse, 1998-1999)
  • Medabots (Bee Train, 1999-2000)
  • Mononoke (Toei Animation, 2007)
  • Moribito: Guardian of the Spirit (Production I.G., 2007)
  • Neo Ranga (Studio Pierrot, 1998-1999)
  • Neon Genesis Evangelion (Tatsunoko Pro, Gainax, 1995-1996)
  • Ninku (Studio Pierrot, 1995-1996)
  • Noein: To Your Other Self (Sattelite, 2005-2006)
  • Paranoia Agent (Madhouse, 2004)
  • Popolocrois Monogatari (Bee Train, 1998-1999)
  • R.O.D. -THE TV- (J.C. Staff, 2003-2004)
  • Rahxephon (Bones, 2002)
  • Red Photon Zillion (Tatsunoko Pro, 1987)
  • Revolutionary Girl Utena (J.C. Staff, 1997)
  • Samurai Champloo (Manglobe, 2004)
  • Sasuga no Sarutobi (Tsuchita Production, 1982-1984)
  • Space Battleship Yamato (Office Academy, 1974-1975)
  • Space Cobra (Tokyo Movie Shinsha, 1982-1983)
  • Space Pirate Captain Herlock (Madhouse, 2003)
  • Tengen Toppa Gurren Lagann (Gainax, 2007)
  • The Adventures of Peter Pan (Nippon Animation, 1989)
  • The Vision of Escaflowne (Sunrise, 1996)
  • Windy Tales (Production I.G., 2004-2005)
  • Xam’d: Lost Memories (Bones, 2008-2009)
  • Yu Yu Hakusho (Studio Pierrot, 1992-1995)

Selected episodes from other TV series (note: coming soon?)


Games

  • 3-nen B-gumi Kinpachi Sensei: Densetsu no Kyoudan ni Tate! (Chunsoft, 2004)
  • Akiiro Renka OP (2005)
  • Double Cast (Production I.G., 1998)
  • Ghost in the Shell (Production I.G., 1997)
  • Hanjuku Hero 4: 7-nin no Hanjuku Hero (Tatsunoko Pro, 2005)
  • Hanjuku Hero Tai 3D OP (Tatsunoko Pro, 2003)
  • Magical Girl Pretty Sammy: Heart no Kimochi extra movie, “My Favorite Boy” (1998)
  • Musashi: Samurai Legend OP (Gainax, 2005)
  • Muv-Luv Alternative (Stack, Silver, 2006)
  • Popolocrois Monogatari (Triangle Staff, 1996)
  • Popolocrois Monogatari II (Production I.G., 2000)
  • Quo Vadis 2: Wakusei Kyoshuu Orphan Rei (1997)
  • Sakura Wars 3 (Production I.G., 2001)
  • Sakura Wars 4 (Production I.G., 2002)
  • Sentimental Graffiti (Marcus, 1998)
  • Sonic CD
  • Summon Night 2 (Production I.G., 2001)
  • Summon Night 3 (Studio 4℃, 2003)
  • Summon Night 4 (Production I.G., 2006)
  • Surveillance Kanshisha (Production I.G., 2002)
  • Tales Series (Production I.G.)
  • Wild Arms 2 OP (1999)
  • Wild Arms 3 OP (2002)
  • Xenogears (Bee Train, 1998)


Other

PVs

  • Glay, “Survival” (Studio 4℃, 1999)
  • Ken Ishii, “EXTRA” (Studio 4℃, 1994)
  • Linkin Park, “Breaking the Habit” (Gonzo, 2004)
  • Yui Aragaki, “Piece” (Studio Ghibli, 2009)

Independent

  • Daicon IV Opening Animation (DAICON FILM, 1983)
  • Kenta to Panna Cotta (Yoyogi Animation Gakuin Fukuoka Campus Class of 2000 Graduation Project)

Other

  • capsul3Bunsaku (Studio Ghibli, 2005)
  • Jumping (Tezuka Production, 1984)
  • Superflat Monogram (Toei Animation, 2003)
  • X2 -Double X- (Animate Film, Madhouse, 1993)


Foreign Works

  • Bambi (USA, 1942)
  • Snow White and the Seven Dwarves (USA, 1937)
  • The Cowboy’s Flute (PRC, 1963)
  • The Secret of NIMH (USA, 1982)
  • The Snowman (England, 1982)
  • The Fly (Hungary, 1980?)
  • Tom and Jerry (USA, 1940)
  • Tom and Jerry: The Cat Concerto (USA, 1946)

JAniCA Club Blog Translation: What’s Going On in the Anime Industry Right Now?!

Thursday, October 1st, 2009

Blogger’s/Translator’s introduction: A number of weeks ago, I was trawling through my usual Google Reader feeds when I noticed a good number of Japanese sites linking to one of the blogs on the “JAniCA Club” side of the JAniCA (Japan Animation Creators Association) website. The blog, written by anime director Osamu Yamasaki, details the current situation in the anime industry, especially from the perspective of the animators themselves. I found Yamasaki-san’s blog very interesting, and received permission to translate a particularly insightful entry. During this whole process, ANN has posted an article drawing from the same posts, so this may be material you’ve seen before. However, I think that Yamasaki’s presentation of this information is an informative one, and that his original words, though translated, may provide a better picture of things that may have been harder to deduce from the non-editorial style of the ANN post. Of course, I’d like to thank Yamasaki-san and Nekomiya-san, along with everyone else at JAniCA involved in allowing me to post this translation, and I hope to be able to translate and post other articles from the blog in the future.

- – - – - – - – -

What’s going on in the anime industry right now?!

I think that it’s a wonderful thing that the Animator’s Field Survey Symposium 2009 was conducted and held without a hitch.

It seems like the findings were quite a shock to the general public of Japan who watched that day’s NHK late night News, along with foreign anime fans…

However, you really cannot understand all of what is going on in the anime industry just based off of the information in the Symposium.

That’s why I’d like to use this post to set the record straight and clearly explain about the current state of the anime industry.

First off, it’s easy to see that the anime industry as a whole is not a poor one, as clearly seen by the large amount of content it is producing to a global audience, on the level of tens of trillions of yen.

So then why are the animators on these works as poor as they are?

Naturally, there is a reason behind this.

What you hear quite often is “It’s because the ad agencies and the TV channels take such big kickbacks…” and this certainly may be a large problem.

However, I’m not in a position to fully understand what goes on in that realm, and so I’ll avoid talking about that subject as if I knew what really goes on there.

There are rumors about the Japan Fair Trade Commission coming in to expose and clean up this section of the industry in the not-too-distant future, and so I’d like to watch what happens with that in time to come.

Now, let’s go back and take a look at the state of things on the production side of the situation.

First, there’s the widely-discussed issue of the current state of things for inexperienced inbetweeners

As explained in the Symposium, ever since the switch to digital animation, an inbetweener produces 500 drawings on average in one month.
The inbetweener is paid 200-250 yen per drawing, and so their monthly income is 100,000 to 120,000 yen, which after 10% tax turns into 90,000 to 100,000 yen take-home pay.
From this monthly income, they have to pay for their national pension, healthcare, rent, and food.
When you consider that rent in Tokyo is 50,000-70,000 yen, it is clear that one could not possibly live a decent life on this rent.

Compared to this, how much does a similarly inexperienced anime painter (shiage, coloring + touch-up animation) make?
One painter finishes 2000 drawings on average in one month.
The painter is paid 180-200 yen per drawing, and so their monthly income is 360,000 to 400,000 yen, which after 10% tax turns into 320,000 to 360,000 take-home pay.

Why does this difference in pay exist?

It’s because the relative prices paid per drawing that was established during the pre-digital era of anime exists unchanged to the current day.

In the past, a cel painter would have to wait for paint to dry, trace shadows with color, and so on, requiring the same proficiency of technique, as well as time and effort, that an inbetweener needed to have, and they would complete around 700 to 1000 drawings a month.

During this period, inbetweeners would complete about an equal number of drawings.

This is why you’ll hear veteran animators who worked as inbetweeners twenty years ago often saying, “In my day, everyone was doing 1000 drawings a month,” without really understanding the current situation.
In those days, due to the nature of the trace machine1, lines from anything other than graphite pencils, such as lines from color pencils, would not be transferred onto the final cel. This would allow for “one-shot drawings” where one could draw a draft on a sheet in color pencil, then trace it on the same sheet of paper for their final drawing. Also, even if the pencil lines in an animator’s final drawings were not perfectly connected, cels were hand-painted, so one didn’t have to worry about colors extending past their pencil lines as a result of a color fill tool being used on an unconnected area as they do now.

Comparing the current methods of digital paint, where one doesn’t even have to color shadows on the reverse side of the cel anymore, the amount of time and labor spent by a painter compared to an inbetweener has decreased drastically.
The reason new animators live in such distressed conditions is because the relative prices of these two jobs has not been changed, because of individuals who do not understand the changes that have occurred in these two occupations.

This issue is also resulting in the creation of a problem that can result in the breakdown of production schedules.

What is becoming of the anime industry, where the conditions above have already been going on for the past ten years?

The number of talented young individuals in the current anime industry who can draw decent key animation has shrunk by a extremely large number.
The harsh working conditions that new animators face is the primary cause of this problem.
Many anime companies ask new animators when they hire them, “can you commute from home?” or “are you receiving an allowance from your parents?”
This is because newly hired animators will not be able to sustain themselves without these things.

With this initial filtering of their applicants, the companies repel a large number of talented individuals who want to work in the anime industry, leaving only those who will work for 50,000 to 60,000 yen a month.
While a few young men and women with skill and craft remain within this group, willing to work, a significant amount of the rest of the group are hobbyists.
People who don’t particularly care if anime is their job.
A large number of staff who treat drawing anime as a hobby enter the industry every year.

In the past, most animators quit because they didn’t have the talent for it.

But these days, smart and talented individuals are leaving the industry.
Of course, this can’t be said about everyone in the industry.
I do have juniors in the industry, leading difficult lives where they are trying desperately to pursue animation as a profession.
However, working right next to these serious and dedicated individuals are hobbyists who lazily draw pictures as if they were doing it for fun, people who are making doujinshi, or who are playing games, watching anime, or reading manga instead of doing work.
If they can earn their monthly allowance of 20,000 to 30,000 yen, they’re happy to continue on with their carefree lives.

Smart and motivated newcomers who see that leave the industry.

They see their friends in college who were less talented than them go to work in the gaming industry where they make around 300,000 yen a month, and think that it’s just stupid to be crushed by the absurd industry that they’re currently working for.

The result of this is that the talent pool of animators is running dry.

This has been going on for ten years.
The percentage of talented key animators rising up from this pool of fresh animators has fallen drastically.
Currently, the exemplary directors, animation directors, designers, and talented key animators who are all holding up the Japanese animation industry are in their 40s and their 50s.
Most of these individuals were already working as directors, animation directors, and designers when they were in their 20s.

This same group is still supporting the anime industry today.
And as the years continue to go by, the weight on these men’s shoulders is only increasing.
It’s because there has been a shocking decrease in the number of talented key animators who ought to be fostered by the system.
Young animators today can’t draw layouts.
They can’t draw key animation or proper timing (exposure) sheets.
So, if the director or animation director doesn’t go back and fix everything, then it won’t pass as a decent work of animation.
With no other options available to them, the veterans will draw all of the key animation, while the young animators will just do cleanup.
This is called “2nd key animation” and people in this position may think of themselves as key animators, but twenty years ago, this was called key animation tracing, which was a job of the inbetween animator.

These days, you often hear complaints like, “The director or animation director is getting too involved in production and not doing their checking duties on time, which means we’re rushed on our schedule, and it’s causing us a lot of trouble” coming from colorists, photographers, or sound engineers.
However, if the animation isn’t redrawn at this step, the end product will look horrible.
The person who the abusive cries of “terrible, off-model animation!”2 and “awful production!” are directed at? The director or the animation director.

This is also where a client passes their assessment.

If a poor end product is created, the director and the animation director will have a harder time finding their next job.
However, decent key animators aren’t being brought up.
With no other option, directors and animation directors shave off more hours from their nightly sleep and fix more drawings.

Animation directors earn 300,000 yen an episode.
On average, it takes a month and a half from the time that drawings are received to the time that the episode is finished.
This means a monthly salary of 200,000 yen.
These directors are twenty-year veterans of the anime industry.

Working in the same place as these directors are inexperienced colorists, making 300,000 to 400,000 yen a month.

The producers at the production companies understand the state of things, but they do nothing to change them.
It’s because this problem can’t be fixed by just one company adjusting their pay rates.

An absolute minimum living wage for a fresh inbetweener is 150,000 yen.
Dividing this by 500 drawings a month, that comes out to a minimum of 300 yen a drawing.

Currently, the cost of a colored inbetween frame between colorist and animator is 400-450 yen.

If you give 300 yen of this to the animator and the remaining 100 to the colorist, do you know how much the colorist would make?
2000 drawings a month times 100 yen = 200,000 yen.

Why can’t companies fix their budget like this?

We strongly wish that the Association of Japanese Animators, the regulatory body organized of the various production companies, will take the needed measures and enact regulations.

  1. a machine that would bake carbon lines onto cels []
  2. 作画崩壊!, Sakuga houkai!, a commonly hurled complaint []

Yet Another News/Links Site

Friday, May 15th, 2009

Thanks to astrange I’m now able to spin off all my assorted news and dumb links posts from both this site and from twitter onto this newfangled blog, http://2chan.us/linkblog . Please watch over it warmly. Hopefully it’ll be a good site to get otaku news from without having to expose yourself to possibly criminal amounts of barely-clad anime 14 year olds!

Semi-Historical Youtube: Stupid DVD Rip Intro Video

Monday, May 4th, 2009

This is what people in the far off land of 2003 thought was a good idea:


(and now there’s sound)

Also, when I went to check the release date on anidb, I was informed that AXP aren’t pirates, but “provide free previews” to “spread knowledge of anime.” Thanks, anidb, I’m glad nobody uses you anymore.

Weekly Linkdumping

Tuesday, February 10th, 2009

in whatever order my firefox tabs are in! also pwi so forgive any spelling mistakes

A bunch of Japan bloggers also started writing about Comic LO, but I guess I won’t talk about that much here since I don’t want to get arrested or anything. Actually, at the very least, I’ll mention that they apparently managed to cut down P2P piracy by Appealing to the good nature of its buyers, asking them kindly in the afterword to cut it out. Treating your customers like normal people, what a bizarre way to do business. (Perhaps they should change their slogan to Yes! Lolita No! Download ww) Also, I’ll probably make a post in the near future about at least a few of the many things I’ve been buying and not reading in the past few weeks, once I get some of this homework out of the way. Spoilers: Gelatin wasn’t as good as I had hoped :(

A worthless link post

Friday, February 6th, 2009

Saw these this week and thought they were interesting:

  • Pulp’s guide to Manga Hell, some of which you might be familiar with if you listened to AWO enough. Also proves that Jason Thompson has read so many manga he’s incapable of writing in anything other than list form, like me.
  • Japanese video blogger Akibatsuu interviews ZUN, who is drunk, and famed Touhou doujin artist Randou, who is a white guy(!!!). It’s kind of surprising since a lot of people seem to think ZUN is a racist for some reason, even before that one other blog was popular.
  • Billionaires, a boy’s-love-style biography of the founders of Microsoft, Apple, and Oracle, and how Gates-chan is so moe~
  • Yoshii-san is apparently a character in Battlefield: Bad Company.
  • Takarazuka Revue Phoenix Wright rehearsal
    Yeah.